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Even if you explored all of the systems in all of the houses you were allowed free access to, about half of the map would still be unexplored, and there were still a lot of powerful ships that had to be unlocked.ĭo you think Everspace could run into a similar problem, since the order of the plot is procedurally generated? Like, if a "normal" playthrough take 40 hrs. My question: Do you plan on taking a page out of Freelancer's book in terms of music? Or are you going to go the "safe" route with the usual, slow, bland space game background music fare?įreelancer had something of a problem in that it's plot ended early into the game. However, Freelancer's music stands out as having intense, engaging themes with great beats, which really immerse the player into the game, much like how JRPG developers manage to create engaging combat in their games despite the nature of the combat being so repetitive: they use music with an engaging beat to keep the player focused and excited.
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They use generic, slow, passive music without a beat just because it's the stereotypical solution. Since Freelancer, space game creators have failed far and wide in implementing the kind of music that would really bring their games to life. (To me, personally, Everspace appears to be the one and only real Freelancer spiritual successor so far, and that's counting Star Citizen.)įreelancer had a lot of positive traits, but the one thing that really tied it together into an awesome EXPERIENCE was the music. You've stated Freelancer as an inspiration for Everspace, which is amazing news for all Freelancer fans still waiting for a game in the same vein. If you have any further questions please get in touch with us via facebook, Twitter or post a comment on and don't forget to rate this AmA and keep spreading the word!Įdit: By the way, a BIG THANKS goes to /u/SnoopTidder for creating and maintaining the unofficial EVERSPACE subreddit at /r/everspacegame ! It is 10:15 PM here in Germany and we will close in 15 minutes from now. Hans-Christian - Game Designer & Gameplay Programmer (and the inventor of GOF)Įdit3: I could't resist and did answer a couple more incoming questions but I really need to hit the hay now! Thanks again and see you in the Alpha hopefully :)Įdit2: Big thanks to everyone for participating and promoting this AmA. We started the Kickstarter campaign for our new space shooter project EVERSPACE a month ago and have so far collected more than €350k ($400k) of our €225k ($250k) goal from almost 9,000 backers and it's still going!Īlong with Chris Roberts and his wonderful shout-out to the Star Citizen community, Reddit and Imgur have been the two most important communities to spread the word. We are ROCKFISH, a rather new indie-studio assembled from the original team behind the Galaxy on Fire series.
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